Changelog

  • 0.1.0: First "stable" release. Rule changes: buildings provide shadow, vehicles can only shoot up to two weapons. Changed reinforcements. Changed attributes: Heightened reflexes now gives +1 to reaction tests instead of die shift, stacks with overwatch and costs 10 points instead of 7. Borged up now only gives positive die shift. New attributes: Fly, Fast, Climber and Stacked weapons. Other: Strategic VTOL, air attacks, each army now has the version where it was last updated.
  • 0.0.19: Added FAQ section.
  • 0.0.18: Added new troops for Katastrofeis. Teleportation (Strategic) renamed to Hot Drop. Changed Infiltration from 15 points to 10/figure, and remved the restriction on "leader or team only". Added images for Phoenix Industries.
  • 0.0.17: Corrected an errata with the value of the sniper rifle on Normal quality (14->12). El RPG, rare MMG now follow 9/15/21/30 scaling, instead of the weird (+7/+4/..) that they had before and heavily favoured elite troops. The supression cannon now costs more due to its high effectiveness. Added AntiTank and AntiMateriel rifles, to give more variety to AT other than ATGMs, even if not as powerful. Improved wording on "Cavemen CASEVAC". Updated the Katastrofeis list - still lacks additional troops, but now they have options and use Monster rules.
  • 0.0.16: Removed cap of support weapons simplifying things. Introduced two new characteristics for bigger units. Mejorada la visualización de imágenes+textos en los ejemplos de ejército.
  • 0.0.15: New system for putting images! Some changes to characteristic were made to accomodate more fantasy archetypes: Very Large is now -10/figure instead of -15, gives bonus to combat, and has a slighty higher defense. Big Monsters (new!) is the same, but +30/figure and a very large bonus. Katastrofeís list not updated.
  • 0.0.14: Added Phoenix Industries! First ones with written background too. Corrected a few typos. Katastrofeís now use Tyrants. Group Entities are now more reasonable. Snipers are not exclusive to weapon teams anymore.
  • 0.0.13: Finally revised point for characteristics. Revised examples, adding alien swarm. Now with points.
  • 0.0.12: Added new example list, removing the old style. Still without points.
  • 0.0.11: Added possibility of adding more than one leader, which makes sense especially for monster-based armies. Added vehicle weapons!
  • 0.0.10: Vehicle characteristics! A few were removed because many of them were duplicates. Grid becomes Army wide. New "Support section" system added. Rule changes section added.
  • 0.0.9: Dagger and talon characteristics! Also added the description to all of them. Since many have changed from the original, they will need point tweaking... Early armor becomes +2 Armor as Per the dagger or talon rulkes.
  • 0.0.8: Vehicles!
  • 0.0.7: Scenario generator finished, although reference images are still needed.
  • 0.0.6: Basic scenario generator added, although only the convoy mission is written yet.
  • 0.0.5: New sections: Quick reference (easy to read, quite complete, of the flow of a turn) and status (of both the project and balance). Numerous changes to Army creation and Unit creation, including Power armors, rebalancing the cost of armors, Leader Characteristics, Air control (renamed from Air power), and a bunch of other small stuff. Example armies still not updated, waiting to finish the vehicles and retouch the special rules.
  • 0.0.4: Refined unit creation weapons section, should be easier to navigate. Now includes TL required. Also new Mortars, Grenade launchers and Flamethrowers!
  • 0.0.3: Finished the unit creations, minus leaders. Includes a basic leader rules. Due to incompleteness, several rules have changed from the original document, like troop quantity. However now it has a basic framework to work from. Fleshed out more options in the army characteristic, like air strikes, counter battery and artillery.
  • 0.0.2: Introduced the intro, the army creation and the unit creation, all based on the Play Balanced System for AAG Games v1.0.7. There are many things in that doc that aren't still ported but the skeleton is. Confidence level is moved to scenarios and is ignored. Vehicles, bots, and air/arty support are still missing.
  • 0.0.1: Created the basic structure of the project

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