Rule changes

Not all rules fit a general setting. That doesn't mean you can't use them for specific scenarios, but they are very hard to balance and they usually require a specific setup. Sometimes, they are very bothersome and a simpler system is used.

  • No irregulars. The system allows you to make plenty of cheap, trashy units, that continously appear via hotspots-like reinforcements. The additional rules for irregulars mean they would be very hard to balance unless they have some kind of scenario advantage, which can't be generalized.
  • No crews after vehicle destruction. They drag the system when there are many vehicles, they gt complex to design (TQ and morale are easy, but armor, weapons, attributes... etc not).
  • Massively simplified weapon system to a master table with all rules.
  • Some unit characteristics (infantry and vehicles) have been changed, since many were repeated, useless, or too specific.
  • Leader system slighty simplified. May add negative leaders in the future.
  • Squad leaders must always use the squad weapon, except for weapon teams.
  • Only Leaders can merge to other units. This simplifies a lot of points per squad, different armors/weapons etc..
  • You can only use two weapons on a vehicle when shooting.
  • Buildings provide a cover against indirect fire , like mortars, or the vision of flying elements, like helicopters. Any element of scenery with a vertical face provides a "shadow" of a third of it's height.

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